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	<title>Gamebreakerz.com</title>
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	<link>http://gamebreakerz.com</link>
	<description>The Video Game &#38; PC Expertz</description>
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		<title>Starcraft II Tournament</title>
		<link>http://gamebreakerz.com/archives/1685</link>
		<comments>http://gamebreakerz.com/archives/1685#comments</comments>
		<pubDate>Tue, 10 Jan 2012 07:11:59 +0000</pubDate>
		<dc:creator>GBZ Owner</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://gamebreakerz.com/?p=1685</guid>
		<description><![CDATA[WHEN:  February 26th 1pm &#8211; completed.  Check-in starts at 11am Tournament begins at 1pm Registration Registration fees are $10 per player with $8 going into the prize pot and $2 going to the venue.  Payouts are less than 10 players 70/30 if greater than 10+ players 65/25/10.  Registration officially opens January 8th instore and January 15th online.  Registration will be limited to 24 players.  Players can register using the Gamebreakerz store website using Visa, MC, or Paypal.  Please note that a fee of $2 per transaction will be added for all players who register using paypal.  We are asking for a minimum of 6 registered players in order to host this tournament.  The cutoff for early registration officially ends on February 19th.  Any players who register after February 19th will have to pay an additional $3 fee which will be added directly to the prize pool. Gameplay No Pausing a Game without permission.  If an issue arises that requires a Pause, Players should contact their Referee immediately.  Referees may approve or deny a Player’s request to Pause the Game.  Pausing a Game without permission will result in a Warning.  If a Player receives a 2nd Warning they will Forfeit their current Game (See Gameplay Rule #17). Players may not look at an opposing Player’s Monitor or projected screen. Players may not chat in-game unless they are engaging in pre-game sportsmanship or surrendering the Game. Players must disable Toast Notifications in the Battle.net options. Players must set their status to Busy. Breaking any of Gameplay Rules #2-5 will result in a Forfeit of the Game. Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and ejection from the venue. The Map for Game 1 of each Match will be selected by Gamebreakerz Staff and announced prior to the Event. Prior to the start of a Best of 3 Game Match and the Blind Pick of Races, each Player may select one Map, from the list of Maps, that can’t be chosen for Games 2-3.  The lower seeded Player will be given the opportunity to select a Map first.  The higher seeded Player will then be given the opportunity to select a Map. The loser of a Game must select the Map for the next Game. No Map may be played more than once in the same Best of 3 Game Match, Best of 7 Game Match, or in the Finals. Referees will conduct a Blind Pick of Races for Game 1 of a Match. The loser of a Game may select a different Race for the next Game. Players who quit out of a Game before it has ended, without permission, will lose the Game. Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game. The higher seeded Player must host all Games in a Match.  However, if a Match is broadcast, an observer will host all...]]></description>
			<content:encoded><![CDATA[<p><strong>WHEN:  February 26th 1pm &#8211; completed.  Check-in starts at 11am Tournament begins at 1pm</strong></p>
<h3><strong>Registration</strong></h3>
<p>Registration fees are $10 per player with $8 going into the prize pot and $2 going to the venue.  Payouts are less than 10 players 70/30 if greater than 10+ players 65/25/10.  Registration officially opens January 8<sup>th</sup> instore and January 15<sup>th</sup> online.  Registration will be limited to 24 players.  Players can register using the Gamebreakerz store website using Visa, MC, or Paypal.  Please note that a fee of $2 per transaction will be added for all players who register using paypal.  We are asking for a minimum of 6 registered players in order to host this tournament.  The cutoff for early registration officially ends on February 19<sup>th</sup>.  Any players who register after February 19<sup>th</sup> will have to pay an additional $3 fee which will be added directly to the prize pool.</p>
<h3><strong>Gameplay</strong></h3>
<ol>
<li>No Pausing a Game without permission.  If an issue arises that requires a Pause, Players should contact their Referee immediately.  Referees may approve or deny a Player’s request to Pause the Game.  Pausing a Game without permission will result in a Warning.  If a Player receives a 2nd Warning they will Forfeit their current Game (See Gameplay Rule #17).</li>
<li>Players may not look at an opposing Player’s Monitor or projected screen.</li>
<li>Players may not chat in-game unless they are engaging in pre-game sportsmanship or surrendering the Game.</li>
<li>Players must disable Toast Notifications in the Battle.net options.</li>
<li>Players must set their status to Busy.</li>
<li>Breaking any of Gameplay Rules #2-5 will result in a Forfeit of the Game.</li>
<li>Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and ejection from the venue.</li>
<li>The Map for Game 1 of each Match will be selected by Gamebreakerz Staff and announced prior to the Event.</li>
<li>Prior to the start of a Best of 3 Game Match and the Blind Pick of Races, each Player may select one Map, from the list of Maps, that can’t be chosen for Games 2-3.  The lower seeded Player will be given the opportunity to select a Map first.  The higher seeded Player will then be given the opportunity to select a Map.</li>
<li>The loser of a Game must select the Map for the next Game.</li>
<li>No Map may be played more than once in the same Best of 3 Game Match, Best of 7 Game Match, or in the Finals.</li>
<li>Referees will conduct a Blind Pick of Races for Game 1 of a Match.</li>
<li>The loser of a Game may select a different Race for the next Game.</li>
<li>Players who quit out of a Game before it has ended, without permission, will lose the Game.</li>
<li>Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.</li>
<li>The higher seeded Player must host all Games in a Match.  However, if a Match is broadcast, an observer will host all Games in the Match.</li>
<li>Only GBZ Staff members may connect to the server as an observer.  Inviting someone to observe a Match without permission will result in a Warning.  If a Player receives a 2nd Warning they will Forfeit their current Game (See Gameplay Rule #2).</li>
<li>If a Player loses their connection to the Host during a Game, the Game must be replayed.</li>
<li>If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue.</li>
<li>The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.</li>
<li>If all Minerals on the Map have been consumed and no Units or Structures have been killed for 5 minutes, the Game will be replayed.</li>
</ol>
<p>&nbsp;</p>
<h3>Settings</h3>
<p><strong>All Games</strong></p>
<ol>
<li>Category = Melee</li>
<li>Mode = 1v1</li>
<li>Game Speed = Faster</li>
</ol>
<h3>Maps</h3>
<p>MLG Metalopolis<br />
MLG Shakuras Plateau<br />
MLG Shattered Temple<br />
MLG Tal’darim Altar<br />
MLG Antiga Shipyard<br />
MLG Dual Sight<br />
MLG Xel’Naga Caverns</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The SeattleVersus Project</title>
		<link>http://gamebreakerz.com/archives/1624</link>
		<comments>http://gamebreakerz.com/archives/1624#comments</comments>
		<pubDate>Mon, 09 Jan 2012 03:06:56 +0000</pubDate>
		<dc:creator>GBZ Owner</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://gamebreakerz.com/?p=1624</guid>
		<description><![CDATA[For a while now we have been hinting about a project that we are working on here at GBZ called SeattleVersus.  Well here is a sneak peek at what we are working on.  SV will be an informative , community driven site,  dedicated to news and video game events in the Seattle area.  Kind of a one-stop shop where you can chat with fellow gamers and share everything from gamertags, to playing in casual or competitive tournaments.  This site will not just be about GBZ, but we plan on providing information on just about every gaming event going on in your area.  So whether you play First Person Shooters, Fighting Games, Strategy Games, as long as it is on a console or PC our goal is to promote events, grow , and strengthen the gaming community here in Seattle.  SeattleVersus.com is coming soon and will be live on January 22nd. With that said there is a long awaited announcement that has long been overdue as it pertains to the EOS Lan Party.  In celebration of the launch of this new site we are planning a major event taking place on September 28-30 called simply SV I (SeattleVersus 1).  SV1 will be our annual event that will be taking the place of our End of Summer Lan that we usually have each year at Gamebreakerz.  SV I will be held in the Lake Washington Ballroom at the Bellevue Red Lion located at 11211 Main Street. Here&#8217;s what you can expect from this 3 day event. Planned Game Lineup -Subject to change League of Legends 5v5 Tournament Dota 2 5v5 Tournament (Release Pending) Counter-Strike Global Offensive 5v5 Tournament (Release Pending) Starcraft 2 1v1 Tournament Street Fighter IV Arcade Edition Tournament Ultimate Marvel vs Capcom 3 Tournament King of Fighters XIII Tournament SoulCaliber V Tournament Street Fighter x Tekken Tournament In addition to the gaming there will be Prizes, Prizes, Prizes and more Prizes to be given away from some of the biggest names in the business.  Unlike previous years raffle tickes will be made available to the participants and spectators and extra tickets can be purchased with proceeds raised from the raffle going to benifit charity.  For those of you who can not make it to SV I there will be live streaming of the event broadcast for each day. We are almost 4 months into finalizing the planning of this event so hopefully it was well worth the delay.  We will provide more news as we finalize all of the details so in the meantime keep your skills sharp and find some teammates because there is work to be done. &#160;]]></description>
			<content:encoded><![CDATA[<p>For a while now we have been hinting about a project that we are working on here at GBZ called SeattleVersus.  Well here is a sneak peek at what we are working on.  SV will be an informative , community driven site,  dedicated to news and video game events in the Seattle area.  Kind of a one-stop shop where you can chat with fellow gamers and share everything from gamertags, to playing in casual or competitive tournaments.  This site will not just be about GBZ, but we plan on providing information on just about every gaming event going on in your area.  So whether you play First Person Shooters, Fighting Games, Strategy Games, as long as it is on a console or PC our goal is to promote events, grow , and strengthen the gaming community here in Seattle.  SeattleVersus.com is coming soon and will be live on January 22nd.</p>
<p>With that said there is a long awaited announcement that has long been overdue as it pertains to the EOS Lan Party.  In celebration of the launch of this new site we are planning a major event taking place on September 28-30 called simply SV I (SeattleVersus 1).  SV1 will be our annual event that will be taking the place of our End of Summer Lan that we usually have each year at Gamebreakerz.  SV I will be held in the Lake Washington Ballroom at the Bellevue Red Lion located at 11211 Main Street. Here&#8217;s what you can expect from this 3 day event.</p>
<p><span style="text-decoration: underline;"><strong>Planned Game Lineup -Subject to change</strong></span><br />
League of Legends 5v5 Tournament<br />
Dota 2 5v5 Tournament (Release Pending)<br />
Counter-Strike Global Offensive 5v5 Tournament (Release Pending)<br />
Starcraft 2 1v1 Tournament<br />
Street Fighter IV Arcade Edition Tournament<br />
Ultimate Marvel vs Capcom 3 Tournament<br />
King of Fighters XIII Tournament<br />
SoulCaliber V Tournament<br />
Street Fighter x Tekken Tournament</p>
<p>In addition to the gaming there will be Prizes, Prizes, Prizes and more Prizes to be given away from some of the biggest names in the business.  Unlike previous years raffle tickes will be made available to the participants and spectators and extra tickets can be purchased with proceeds raised from the raffle going to benifit charity.  For those of you who can not make it to SV I there will be live streaming of the event broadcast for each day.</p>
<p>We are almost 4 months into finalizing the planning of this event so hopefully it was well worth the delay.  We will provide more news as we finalize all of the details so in the meantime keep your skills sharp and find some teammates because there is work to be done.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>First Look : DotA 2</title>
		<link>http://gamebreakerz.com/archives/1626</link>
		<comments>http://gamebreakerz.com/archives/1626#comments</comments>
		<pubDate>Sun, 08 Jan 2012 07:11:06 +0000</pubDate>
		<dc:creator>GBZ Owner</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[dota2-news]]></category>

		<guid isPermaLink="false">http://gamebreakerz.com/?p=1626</guid>
		<description><![CDATA[Although it doesn’t have a set release date yet, DotA 2 is fairly far along in its development.  Valve’s full-fledged sequel to the popular WarCraft III mod is well into its Beta phase, and although a number of characters are still absent, it’s safe to say that the majority of the framework is in place. DotA 2 is by no means an easy game to learn, and Valve is very aware of this fact.  They have promised to include a coaching system for new players, but it hasn’t been implemented yet.  What has been implemented, however, is an incredibly simple way to observe games.  Just go to the “Watch” tab, find a game, and that’s it.  If you see a friend in a game, just right-click on their name to jump in and watch them go at it.  This isn’t the first time that spectating has been included in a competitive title (FPS games have been doing it for ages), but it is suspiciously absent from a number of big-name titles (i.e. StarCraft II).  The ability to jump in and observe just about any game seems like a logical addition to any competitive multiplayer title, but nowhere is it more accessible than in DotA 2. But what about the actual gameplay?  Rest assured DotA fans, you’ll feel right at home.  Aside from the additions to item management, this is the game that has been known and loved for years.  I can’t say whether or not there have been any balance changes beyond the current version of DotA, however once all of the characters are added and the game moves closer to release, then we can start picking things apart and discussing balance.  Until then, it’s enough to see beloved heroes reborn in a fresh new art style with new unique attack animations. The addition of voice chat is probably one of the biggest game-changers in DotA 2.  Competitive teams have been using third party software to provide this feature since the beginning, but integrating a reliable push-to-talk feature into the game itself is a boon for neophytes and casual players.  It&#8217;s intimidating to potentially have to answer for your mistakes and listen to people criticize you, but the potential for coordinating strategies and discussing tactics far outweighs any possible negatives.  It&#8217;s possible that the voice chat could devolve into an easy way for players to insult one another without having to take their hands off their mice, but we won&#8217;t have to worry about that for some time. As someone who isn’t a DotA die hard, it’s hard to say much more besides the fact that DotA 2 plays like the game it always deserved to be.  Coming into its own with years of refinement already under its belt means that it will be ready to entice new players without so much as a hiccup when release day arrives.  The game maintains the same methodical pace, but the added smoothness of the gameplay and controls helps to keep the game...]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter  wp-image-1627" title="Dota 2" src="http://gamebreakerz.com/wp-content/uploads/Dota-2.png" width="512" height="288" />Although it doesn’t have a set release date yet, DotA 2 is fairly far along in its development.  Valve’s full-fledged sequel to the popular WarCraft III mod is well into its Beta phase, and although a number of characters are still absent, it’s safe to say that the majority of the framework is in place.</p>
<p>DotA 2 is by no means an easy game to learn, and Valve is very aware of this fact.  They have promised to include a coaching system for new players, but it hasn’t been implemented yet.  What has been implemented, however, is an incredibly simple way to observe games.  Just go to the “Watch” tab, find a game, and that’s it.  If you see a friend in a game, just right-click on their name to jump in and watch them go at it.  This isn’t the first time that spectating has been included in a competitive title (FPS games have been doing it for ages), but it is suspiciously absent from a number of big-name titles (i.e. StarCraft II).  The ability to jump in and observe just about any game seems like a logical addition to any competitive multiplayer title, but nowhere is it more accessible than in DotA 2.</p>
<p>But what about the actual gameplay?  Rest assured DotA fans, you’ll feel right at home.  Aside from the additions to item management, this is the game that has been known and loved for years.  I can’t say whether or not there have been any balance changes beyond the current version of DotA, however once all of the characters are added and the game moves closer to release, then we can start picking things apart and discussing balance.  Until then, it’s enough to see beloved heroes reborn in a fresh new art style with new unique attack animations.</p>
<p>The addition of voice chat is probably one of the biggest game-changers in DotA 2.  Competitive teams have been using third party software to provide this feature since the beginning, but integrating a reliable push-to-talk feature into the game itself is a boon for neophytes and casual players.  It&#8217;s intimidating to potentially have to answer for your mistakes and listen to people criticize you, but the potential for coordinating strategies and discussing tactics far outweighs any possible negatives.  It&#8217;s possible that the voice chat could devolve into an easy way for players to insult one another without having to take their hands off their mice, but we won&#8217;t have to worry about that for some time.</p>
<p>As someone who isn’t a DotA die hard, it’s hard to say much more besides the fact that DotA 2 plays like the game it always deserved to be.  Coming into its own with years of refinement already under its belt means that it will be ready to entice new players without so much as a hiccup when release day arrives.  The game maintains the same methodical pace, but the added smoothness of the gameplay and controls helps to keep the game from feeling sluggish.  The final test will come when all the heroes have been implemented and the game approaches its completed form, but until then if you are one of the lucky ones then you&#8217;re free to mess around and enjoy the game in its unfinished state.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DotA 2 : Images</title>
		<link>http://gamebreakerz.com/archives/1639</link>
		<comments>http://gamebreakerz.com/archives/1639#comments</comments>
		<pubDate>Sun, 08 Jan 2012 07:08:00 +0000</pubDate>
		<dc:creator>GBZ Owner</dc:creator>
				<category><![CDATA[Images]]></category>
		<category><![CDATA[dota2-images]]></category>

		<guid isPermaLink="false">http://gamebreakerz.com/?p=1639</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		</item>
		<item>
		<title>DotA 2 Trailer</title>
		<link>http://gamebreakerz.com/archives/1650</link>
		<comments>http://gamebreakerz.com/archives/1650#comments</comments>
		<pubDate>Sun, 08 Jan 2012 07:07:49 +0000</pubDate>
		<dc:creator>GBZ Owner</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[dota2-video]]></category>

		<guid isPermaLink="false">http://gamebreakerz.com/?p=1650</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modern Warfare 3 FFA Tournament</title>
		<link>http://gamebreakerz.com/archives/1609</link>
		<comments>http://gamebreakerz.com/archives/1609#comments</comments>
		<pubDate>Sat, 07 Jan 2012 09:12:19 +0000</pubDate>
		<dc:creator>GBZ Owner</dc:creator>
				<category><![CDATA[Tournaments]]></category>

		<guid isPermaLink="false">http://gamebreakerz.com/?p=1609</guid>
		<description><![CDATA[When: Saturday February 18, 2012 at 4pm Format = Double Elimination Rounds are best combined score out of 3 rounds.  Points will be assigned per each round and the top 3 in each pool of 6 will advance in winners bottom 3 will go      to the losers bracket. Point system: 1st : 10 points 2nd : 7 points 3rd : 5 points 4th : 3 points 5th : 1 points 6th : 0 points. Tiebreaker is Total Kills. All of the required Settings are listed below. If a setting is not listed below, it should not be changed from its default state. Starting a Game/Map with the wrong Game Type Settings may result in a forfeit of the Game/Map, the Game/Map being replayed, or a warning, which will be determined by a Tournament Ref. Host will be determined by random draw at the beginning of each match. Players will be divided up in even numbers according to participation.  Max in each group will be six players, minimum in a group will be 4.  If an uneven number exists then the players will be taken in the order that they were registered. Registration Registration fees are $12 per player with $10 going into the prize pot and $2 going to the venue.  Payouts are 12 players 70/30 if greater than 12+ players 65/25/10.  Registration officially opens January 8th instore and January 15th online.  Registration will be limited to 32 players.  Players can register using the Gamebreakerz store website using Visa, MC, or Paypal.  Please note that a fee of $2 per transaction will be added for all players who register using paypal.  We are asking for a minimum of 12 registered players in order to host this tournament.  The cutoff for early registration officially ends on February 5th.  Any players who register after February 5th will have to pay an additional $3 fee which will be added directly to the prize pool. &#160; All Games Spectating: Team Only Allow Killcam: Enabled Radar Always On: No Respawn Delay: None Wave Spawn Delay: None Force Respawn: Enabled Friendly Fire: Enabled Perks and Proficiencies: Enabled Hardcore Mode: Disabled 3rd Person: Disabled Headshots Only: Disabled Killstreaks: Disabled Custom Classes: Enabled Free-For-All Round Length: 10 Minutes Score Limit: 7000 Maps – Bootleg, Carbon, &#38; Villiage Gameplay Primary and Secondary Grenades are allowed. Secondary Weapons are allowed. Banned: Riot Shield Any Launcher Bouncing Betty Claymore C4 Scrambler (Tactical) EMP Grenade (Tactical) Trophy System (Tactical) Tactical Insertion (Tactical) Portable Radar (Tactical) Recon (Perk 1) Overkill (Perk 2) Two Attachments (Proficiency) Grenade Launcher (Attachment) Heartbeat Sensor (Attachment) Rapid Fire (Attachment) Akimbo (Attachment) Shotgun (Attachment) Players must set their Death Streak to Juiced. Using      any other Death Streak will result in a forfeit. Breaking of rules will result in a forfeit of the game/map.]]></description>
			<content:encoded><![CDATA[<ul>
<li>When: Saturday February 18, 2012 at 4pm</li>
</ul>
<ul>
<li>Format = Double Elimination</li>
<li>Rounds are best combined score out of 3 rounds.  Points will be assigned per each round and the top 3 in each pool of 6 will advance in winners bottom 3 will go      to the losers bracket.</li>
<li><span style="text-decoration: underline;">Point system</span>:<br />
1st : 10 points<br />
2nd : 7 points<br />
3rd : 5 points<br />
4th : 3 points<br />
5th : 1 points<br />
6th : 0 points.<br />
Tiebreaker is Total Kills.</li>
<li>All of the required Settings are listed below. If a setting is not listed below, it should not be changed from its default state.</li>
<li>Starting a Game/Map with the wrong Game Type Settings may result in a forfeit of the Game/Map, the Game/Map being replayed, or a warning, which will be determined by a Tournament Ref.</li>
<li>Host will be determined by random draw at the beginning of each match.</li>
<li>Players will be divided up in even numbers according to participation.  Max in each group will be six players, minimum in a group will be 4.  If an uneven number exists then the players will be taken in the order that they were registered.</li>
</ul>
<p><strong><span style="text-decoration: underline;">Registration</span></strong><br />
Registration fees are $12 per player with $10 going into the prize pot and $2 going to the venue.  Payouts are 12 players 70/30 if greater than 12+ players 65/25/10.  Registration officially opens January 8<sup>th</sup> instore and January 15<sup>th</sup> online.  Registration will be limited to 32 players.  Players can register using the Gamebreakerz store website using Visa, MC, or Paypal.  Please note that a fee of $2 per transaction will be added for all players who register using paypal.  We are asking for a minimum of 12 registered players in order to host this tournament.  The cutoff for early registration officially ends on February 5<sup>th</sup>.  Any players who register after February 5<sup>th</sup> will have to pay an additional $3 fee which will be added directly to the prize pool.</p>
<p>&nbsp;</p>
<p><strong><span style="text-decoration: underline;">All Games</span></strong></p>
<ul>
<li>Spectating: Team Only</li>
<li>Allow Killcam: Enabled</li>
<li>Radar Always On: No</li>
<li>Respawn Delay: None</li>
<li>Wave Spawn Delay: None</li>
<li>Force Respawn: Enabled</li>
<li>Friendly Fire: Enabled</li>
<li>Perks and Proficiencies: Enabled</li>
<li>Hardcore Mode: Disabled</li>
<li>3rd Person: Disabled</li>
<li>Headshots Only: Disabled</li>
<li>Killstreaks: Disabled</li>
<li>Custom Classes: Enabled</li>
</ul>
<p><strong><span style="text-decoration: underline;">Free-For-All</span></strong></p>
<ul>
<li>Round Length: 10 Minutes</li>
<li>Score Limit: 7000</li>
</ul>
<p>Maps – Bootleg, Carbon, &amp; Villiage</p>
<p align="center"><strong><span style="text-decoration: underline;">Gameplay</span></strong></p>
<ul>
<li>Primary and Secondary Grenades are allowed.</li>
<li>Secondary Weapons are allowed.</li>
<li>Banned:</li>
<li>Riot Shield</li>
<li>Any Launcher</li>
<li>Bouncing Betty</li>
<li>Claymore</li>
<li>C4</li>
<li>Scrambler (Tactical)</li>
<li>EMP Grenade (Tactical)</li>
<li>Trophy System (Tactical)</li>
<li>Tactical Insertion (Tactical)</li>
<li>Portable Radar (Tactical)</li>
<li>Recon (Perk 1)</li>
<li>Overkill (Perk 2)</li>
<li>Two Attachments (Proficiency)</li>
<li>Grenade Launcher (Attachment)</li>
<li>Heartbeat Sensor (Attachment)</li>
<li>Rapid Fire (Attachment)</li>
<li>Akimbo (Attachment)</li>
<li>Shotgun (Attachment)</li>
<li>Players must set their Death Streak to Juiced. Using      any other Death Streak will result in a forfeit.</li>
<li>Breaking of rules will result in a forfeit of the game/map.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>First Look Counter-Strike Global Offensive</title>
		<link>http://gamebreakerz.com/archives/1446</link>
		<comments>http://gamebreakerz.com/archives/1446#comments</comments>
		<pubDate>Sat, 07 Jan 2012 03:09:45 +0000</pubDate>
		<dc:creator>GBZ Owner</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[counter strike global offensive]]></category>

		<guid isPermaLink="false">http://gamebreakerz.com/?p=1446</guid>
		<description><![CDATA[It&#8217;s hard to believe that to this day that what started 12 years ago as a mod known simply as Counter-Strike, has grown into one of the the top first-person shooters of all time surpassing over 25 million units last year.  But ask the legions of fans world-wide and they will tell you that as simplistic as it is, Counter-Strike is like a fine wine only that only gets better with age.  Last year Valve set the gaming world on fire by announcing that they would be releasing the next installment in the series: Counter-Strike: Global Offensive.  While this game is not meant to be a reinvention of the wheel, Valve seems to be intent on giving CS some important tweaks to take something  great and make it even better. CSGO uses relatively small maps featuring 5v5 gameplay.  In addition Valve has included a built in ELO-based ranking system to determine your skill level so if your reflexes are slowing down (like me) then you will hopefully be placed in games with people of your own skill level (bots).  There is the ability to have custom gameplay options on the PC version of the game to increase the team sizes, however console players will not have that option.   Confirmed maps so far are Dust, Dust 2, Aztec, Office, Nuke, Italy, and Inferno.  The best news is that the core gameplay looks just as appealing as it did many years ago and with the new additions of items such as the Molotov cocktail and updated art style CSGO looks like it is going to hold its own against today&#8217;s first person shooter games. CSGO is slated for release on PC, XBOX 360, &#38; Playstation game consoles in early 2012. &#160;]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s hard to believe that to this day that what started 12 years ago as a mod known simply as Counter-Strike, has grown into one of the the top first-person shooters of all time surpassing over 25 million units last year.  But ask the legions of fans world-wide and they will tell you that as simplistic as it is, Counter-Strike is like a fine wine only that only gets better with age.  Last year Valve set the gaming world on fire by announcing that they would be releasing the next installment in the series: Counter-Strike: Global Offensive.  While this game is not meant to be a reinvention of the wheel, Valve seems to be intent on giving CS some important tweaks to take something  great and make it even better.</p>
<p>CSGO uses relatively small maps featuring 5v5 gameplay.  In addition Valve has included a built in ELO-based ranking system to determine your skill level so if your reflexes are slowing down (like me) then you will hopefully be placed in games with people of your own skill level (bots).  There is the ability to have custom gameplay options on the PC version of the game to increase the team sizes, however console players will not have that option.   Confirmed maps so far are Dust, Dust 2, Aztec, Office, Nuke, Italy, and Inferno.  The best news is that the core gameplay looks just as appealing as it did many years ago and with the new additions of items such as the Molotov cocktail and updated art style CSGO looks like it is going to hold its own against today&#8217;s first person shooter games.</p>
<p>CSGO is slated for release on PC, XBOX 360, &amp; Playstation game consoles in early 2012.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Counter-Strike Global Offensive Trailer</title>
		<link>http://gamebreakerz.com/archives/1460</link>
		<comments>http://gamebreakerz.com/archives/1460#comments</comments>
		<pubDate>Sat, 07 Jan 2012 03:09:21 +0000</pubDate>
		<dc:creator>GBZ Owner</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[counter strike video]]></category>

		<guid isPermaLink="false">http://gamebreakerz.com/?p=1460</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<title>Counter-Strike Global Offensive: Images</title>
		<link>http://gamebreakerz.com/archives/1444</link>
		<comments>http://gamebreakerz.com/archives/1444#comments</comments>
		<pubDate>Sat, 07 Jan 2012 03:04:35 +0000</pubDate>
		<dc:creator>GBZ Owner</dc:creator>
				<category><![CDATA[Images]]></category>
		<category><![CDATA[counter strike images]]></category>

		<guid isPermaLink="false">http://gamebreakerz.com/?p=1444</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<title>GBZ Madden 12 Tournament</title>
		<link>http://gamebreakerz.com/archives/1412</link>
		<comments>http://gamebreakerz.com/archives/1412#comments</comments>
		<pubDate>Tue, 03 Jan 2012 10:35:42 +0000</pubDate>
		<dc:creator>GBZ Owner</dc:creator>
				<category><![CDATA[Tournaments]]></category>

		<guid isPermaLink="false">http://gamebreakerz.com/?p=1412</guid>
		<description><![CDATA[When: Friday February 3rd, 2012 Time: 7:00pm Websites: http://www.facebook.com/events/169790689789386/ Tournament Fee &#38; Prize Structure:  The fee is $10 per player. ($8 pot / $2 venue) and a split of 70/30. Early Registration Period: Registration will begin on January 8th and end on January 28th.  Entry fees can be paid directly through the Gamebreakerz.com website using Visa, MC, or Paypal.  Please note that a transaction fee of $2 will be added for all payments using Paypal.  Registrations will be limited to a minimum of 8 players and a maximum of 36.  If Gamebreakerz fails to reach the minimum number of players by January 28th then the event will be cancelled and all payments will be refunded in full. &#160; Late Registrations: Any player that registers after January 28th will be subject to an additional fee of $5 which will be added directly to the prize pool. &#160; Setup: Gamebreakerz will be able to provide 6 screens and controllers for players to use.  Players are permitted to bring their own controller provided that it is a standard Microsoft controller. Standard Tournament Rules &#38; Settings Player Type One Player versus One Player (1v1) Console/Platform Xbox 360 Game Settings Difficulty : All-Madden Accelerated Clock: OFF 4 Minute Quarters Auto Replay Off Defense Playbook Any Offense Playbook Any All Settings Default Match Settings Double Elimination Tournament Final Match Settings (Winners Finals, Losers Finals, Finals/Grand Finals) All Match Settings remain the same Stadium Decided by coin toss at the beginning of the game. All Stadiums must be played on default conditions Special Rules In the case of Overtime, Sudden Death will be played to determine the winner If there is a second tie, a match will be set up with same teams and played until the first person scores Players will have 2 minutes to set up controls, lineups, audibles, and settings Custom teams, packages, and hot-routes are prohibited, only in-game settings are allowed Any action designed to disrupt the opposing player’s abilities, views, or controls is prohibited (e.g., Shaking, jiggling, and/or looking left and right in rapid succession to shake the screen, etc.) &#160;]]></description>
			<content:encoded><![CDATA[<p>When: Friday February 3rd, 2012<br />
Time: 7:00pm</p>
<p>Websites: <a href="https://www.facebook.com/events/169790689789386/">http://www.facebook.com/events/169790689789386/</a></p>
<p>Tournament Fee &amp; Prize Structure:  The fee is $10 per player. ($8 pot / $2 venue) and a split of 70/30.</p>
<p>Early Registration Period: Registration will begin on January 8<sup>th</sup> and end on January 28<sup>th</sup>.  Entry fees can be paid directly through the Gamebreakerz.com website using Visa, MC, or Paypal.  Please note that a transaction fee of $2 will be added for all payments using Paypal.  Registrations will be limited to a minimum of 8 players and a maximum of 36.  If Gamebreakerz fails to reach the minimum number of players by January 28<sup>th</sup> then the event will be cancelled and all payments will be refunded in full.</p>
<p>&nbsp;</p>
<p>Late Registrations: Any player that registers after January 28<sup>th</sup> will be subject to an additional fee of $5 which will be added directly to the prize pool.</p>
<p>&nbsp;</p>
<p>Setup: Gamebreakerz will be able to provide 6 screens and controllers for players to use.  Players are permitted to bring their own controller provided that it is a standard Microsoft controller.</p>
<p><b><i>Standard Tournament Rules &amp; Settings</i></b></p>
<div align="center">
<hr align="center" size="2" width="100%" />
</div>
<p><b>Player Type</b></p>
<ul>
<li>One Player versus One Player (1v1)</li>
</ul>
<p><b>Console/Platform</b></p>
<ul>
<li>Xbox 360</li>
</ul>
<p><b>Game Settings</b></p>
<ul>
<li>Difficulty : All-Madden</li>
<li>Accelerated Clock: OFF</li>
<li>4 Minute Quarters</li>
<li>Auto Replay Off</li>
<li>Defense Playbook Any</li>
<li>Offense Playbook Any</li>
<li>All Settings Default</li>
</ul>
<p><b>Match Settings</b></p>
<ul>
<li>Double Elimination Tournament</li>
</ul>
<p><b>Final Match Settings (Winners Finals, Losers Finals, Finals/Grand Finals)</b></p>
<ul>
<li>All Match Settings remain the same</li>
</ul>
<p><b>Stadium</b></p>
<ul>
<li>Decided by coin toss at the beginning of the game.</li>
<li>All Stadiums must be played on default conditions</li>
</ul>
<p><b>Special Rules</b></p>
<ul>
<li>In the case of Overtime, Sudden Death will be played to determine the winner</li>
<li>If there is a second tie, a match will be set up with same teams and played until the first person scores</li>
<li>Players will have 2 minutes to set up controls, lineups, audibles, and settings</li>
<li>Custom teams, packages, and hot-routes are prohibited, only in-game settings are allowed</li>
<li>Any action designed to disrupt the opposing player’s abilities, views, or controls is prohibited (e.g., Shaking, jiggling, and/or looking left and right in rapid succession to shake the screen, etc.)</li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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